Harvest Moon Randomizers
Harvest Moon 64 randomizer update - 11/29/2024: I'm in the process of finishing up automating ROM patches in the app, the only remaining patches are for the extensions and decor randomization, flag read and quality of life functions. The flag read and QoL functions need to be moved to the expansion pak's RAM range which will take some time, but excluding bug fixes there's maybe 15-20 hours of work left. I still can't give an accurate release date unfortunately, but it theoretically could be done in early December if no more bugs arise (there's already a few I'm working on fixing), but obviously any more that come up will increase that estimate. Currently everything is working individually on emulator, so the only bugs that should arise will be console-only or from some weird interaction between two different functions which hasn't been too common so far. I appreciate everyone's patience, we're in the home stretch here but I want to make sure everything's working well before release.
Method
ROM-reading program that generates a new .sfc file.
General Additions
Randomized overworld, buildings, items, tools, music, and starting season
Customizeable player sprite
Version 1.1 (June 21st, 2024)
Method
External, RAM-editing program that hooks to an emulator (PCSX2)
General Additions
Randomized locations & items
Uncapped years & endings
Version 1.2 (August 16th, 2023)
More coming soon!
Harvest Moon 64 (Coming soon!)
Method
ROM-reading program that generates a new .z64 or WUP folder to play on emulator, N64, or WiiU.
General Additions
Randomization
Held items (forageables, crops, mined items, etc.)
Tools, Key Items, Photos, Decor, Extensions, Power Nuts, Recipes
Options to pool different groups together (Kitchen replaced with Hoe, Farm Berry gives bathroom, etc.)
Overworld
Buildings
Music
Season Order
Shipping/Purchase Prices
Rather than shuffling prices, players choose a max percentage the prices can fluctuate higher/lower than. i.e. if you give the greenhouse 50%, it can be anywhere from 15,000g to 45,000g
Quality of Life
On-screen HUD with the season/date/time/money visible during normal gameplay (Not limited to the pause screen)
Automatically reel fish
User-chosen minimum Horse/Dog Race odds, plus guaranteed player win at X affection
Guaranteed Harvest Festival coin in Year 1
Customizable player sprite colorsÂ
Diagonal movement sensitivity fixed
Brightness fixed on Wii U
If Cliff, Karen, or Kai leave, they'll return in the following season
Remove Karen's 50% chance of not appearing on certain days
Elli and Karen's photo days trigger "festival rain" if it's scheduled to rain (Crops watered, NPCs use their sunny schedules and the photos are still available)
No photos can be missed (girl photos after marriage, hot springs available every year until you finish it, a second evaluation will happen once you meet the Party Photo requirements if you missed it the first time, etc.)
And more!
Version 1.0 (Coming soon)
What are randomizers?
A randomizer is a mod / romhack that shuffles various things in a game to make it fresh every time you replay it, such as overworld/building locations, items, music, and more depending on the game. They also include quality of life improvements that can be enjoyed as mods of their own without randomizing anything if you're more interested in that.
Contact:
Discord: dezertpenguin
Twitter: @dezertpenguin8
Bluesky: dezert.bsky.social